My player entered the league in the small forward position where my stats where more aligned with helping me get into the paint to score. Unfortunately, this is executed in a very sloppy way, and practice sessions can be very tedious and sometimes unhelpful for the type of role your character is currently in. When that one is filled few times you get the option to raise the ceiling cap on some of the stats. This fills up a meter to a certain point in relation to your ranking and once practice is completed that meter then dumps itself into another bigger meter. When you’re in practice and completing tasks you’re given a gold, silver or bronze rank depending on how well you’ve accomplished them. A majority of the time within the calendar is set aside for practice and, while a lot of this isn’t mandatory, this does help in boosting the stats of your player, so you do feel like it’s something you should do. Then there are also tasks during the calendar that you’ll need to participate in, whether it be a game day or team practice. You can choose to spend time with your friends, put in some extra practice or go fulfil some sponsorship duties. There are times where you’ll have off days and have to decide what to do with them. Once you’re signed on with an NBA team after the draft, you’ll have to manage your day to day calendar in an RPG format. I feel like this encounter with Australia would have played out a lot better if this was something your character had to earn later on as a NBA superstar. This didn’t fit well into the broader story and it just didn’t make much sense.
Why would a young basketball player with no NBA experience be put together with an elite group of NBA All-Stars to compete for their country? The next thing I know, I’m throwing a ball down the court with Kevin Durant against the Australian Boomers. Coach K, the head of Team USA basketball, makes a phone call to your character and asks them to play for the team.
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I completed the series of college games, but then things got a bit weird. It wasn’t turning out as well as I’d planned, with projections estimating a late first round selection. At the character creation stage, you’re also able to scan your own face into the game using the NBA 2K17 mobile app, which is a pretty fun feature that adds an extra connection to your character.Īfter creating me, I set off for a few games of college basketball where I was trying my absolute best to be considered as a top draft pick. Jordan to deliver an outstanding motion capture performance as your teammate.
As mentioned previously, Visual Concepts has fine-tuned the story this time around, putting Creed scriptwriter Aaron Covington at the helm to write and direct, also casting NBA star Michael B. This is where you create a player and take them into the NBA with the hope of becoming a superstar. The NBA 2K series has also encouraged players to invest most of their time into the M圜areer mode.
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Then you have the broadcasting team the amount of TV talent they have delivering on and off screen content is staggering. From the noise the crowd makes to the little sound bites the home teams plays in the background over the P.A., it’s in there. Something that really stood out to me while playing was the look and feel of the arenas they’ve done an amazing job in NBA 2K17 to capture the what it’s like in each of these venues. This goes right down to additions on the presentation side like having half time shows play out during the break, adding an extra sense of realism. It’s always neat when you’re playing and you see something so small that’s been added into the game which makes it that much more realistic.
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Visual Concepts has made alterations to button mappings and combinations while performing certain moves, added a shot meter for layups, changed the shot stick accuracy while at the free throw line and added tip and put backs while rebounding. This year there are some subtle changes to the way things work. The actual basketball gameplay in the NBA 2K series has always been outstanding. As an overall package it is a terrific sports title, but it still has areas that could do with some improvement. As a result, NBA 2K17 has been toned back to be more sensible this time around. After the release, they took a step back, looking at what worked and what didn’t, and most importantly - they tried to refine things. Sadly, it turned out to be a terrible mess. In NBA 2K16, they handed M圜areer over to Spike Lee for his “Livin’ Da Dream” story. What I like about Visual Concepts’ take on the NBA 2K series is that they aren’t afraid to take chances and give new things a try.